I’m making this build a watercraft game and I desire to do a personal vip structure room the connects come the key river. There will certainly be an invisible door the is always cancollide false for the boats and also VIP members to happen through. Yet if a no vip player make the efforts to happen the obstacle then castle are eliminated instead. Appears easy right? Wrong! ns can’t seem to replicate the on mine vip door, i tried using totally free models however they all room broken and none the them perform what ns want. Is over there a manuscript that walk this? i don’t need it to prompt the player because I will have a vip teleporter the leads to the exclusive room.

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If friend making a VIP door, once a player touch the VIP door, examine to see if the player has actually a VIP gamepass, or if they are your girlfriend or something, examine if there name is on the vip list.

""" –examplelocal friend = Bob, Joe, Jim, Tim


I can quickly make a username door however the difficulty is that I’d need to keep updating the video game every time who buys the gamepass, ns would need to keep adding brand-new usernames to the script until it ultimately becomes also crowded.

No ns meant choose if you dont have actually a VIP gamepass, and you desire to make a VIP door for your friends or something. (use remote functions)

Why would certainly you have to keep adding the username ? usage marketplace organization to inspect if they own the gamepass and also then enable them through the door if lock do.


This is a gamepass, ns trying to attach it to my gamepass come let in those who very own it without death them. However every single VIP door in the library is the very same outdated T-Shirt system.

Hi there, there was a door recently on neighborhood resources.

Feature List

Aforementioned Tacticsaramuseum.org Premium assistance (including PromptPurchase)Game pass support (including PromptPurchase)Manual whitelist / blacklistCustomizable pop up (you can adjust the blog post or revolve off the pop up entirely)
an easy Door: Open resource multifunctional door ar Resources
I just released mine new free model called simple Door. It’s a employee door, video game pass door, aramuseum.org Premium door and more in one package. There is assistance for 4 different ‘Tactics’ that reacting as soon as an unauthorized player tries to enter. Collision teams (unauthorized players cannot walk through, authorized players have the right to walk through) Teleports unauthorized player to had ‘TeleportLocation’ part. Teleports only authorized players to contained ‘TeleportLocation’ part. (Unauthorized football player w…

Simple Door

Use straightforward Door and thousands of other assets to develop an immersive video game or experience. Choose from a wide variety of models, decals, meshes, plugins, or audio that help bring your creativity into reality.

Is it possible to make it kill those that don’t own the gamepass without falsely death the players who are VIP? Idk exactly how to do mine perform that.

So just inspect if the player that touched the part owns the VIP gamepass, climate if castle don’t death them, if they do, collection transparency of the door because that them to 1, and also don’t kill them

That’s what i’m trying to do but easier stated than done. The vip door ns tried this on thinks the my gamepass does no exist and it kills everyone.

I take it a no gamepass owner door the works and also put myself ~ above the list just to show what I want to happen if it to be an actual gamepass door. The brown part represents the raft, together you deserve to see the raft will certainly pass through due to the fact that the invisible obstacle is cancollide false. Stop say that the red shirt male owns the gamepass for this reason he is able come safely pass through without dying. Yet the various other player go not have actually the compelled gamepass therefore they are killed instead. This is what ns trying to replicate yet it needs to detect if the player own the gamepass.


Just used a .Touched event in conjunction with the MarketplaceService. Special, UserOwnsGamepassAsync.

Detect when something access time the door. Check if that a player. Examine if it has actually the video game pass with MarketplaceService. If not, death the player. Otherwise, teleport the player past the door. You’re walking to want to make the door a couple of studs thick and also teleport rather of setting its CanCollide regarding prevent non-VIPs from entering if it’s collection to no CanCollide.

If you want extra protection, you can use other countermeasures such as raycasting to inspect if the player is illegally within of the door, or Magnitude checks to see if the player is no a VIP, and past the door.

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Edit: Also, if you currently have pre-existing password that you’re having trouble with, edit your article to encompass this so we can aid you further.

If the VIP room is square climate you can use workspace:FindPartsInRegion3() to stop non-VIP players from entering the room. Otherwise, use this: Zone+ | Retrieving players within an area/zone