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|a game by||Bandai Namco Games, and Dimps|
|Editor Rating:||4/10, based on 1 review|
|User Rating:||8.3/10 - 6 votes|
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If there is one anime that translates perfectly into a video game format, it’s the Dragonball series. This universe is chocked full of interesting assets and landscapes, the characters are interesting and beloved by the fan base. Plus, the combat within the show lends itself to video game fighting chaos so seamlessly. So with this in mind, you would think that even the most underwhelming of Dragonball games would still strike a chord with the fanbase. Well, wait until you witness Dragonball Z: Infinite World and then make your decision.
This game takes mechanics from other titles in the series such as Dragon Ball Z Budokai Tenkaichi and Dragonball Z: Budokai. Although, it obviously has some compatible aspects to fighting games such as Mortal Kombat, Street Fighter and Jump Force. However, does this blend of its predecessors culminate to make a new and improved title? Well, we find out in our review of Dragonball Z: Infinite World.
Familiar Yet Flawed
The thing that will come as a comfort to players who love games within the DB series is that this game maintains some of the usual modes. The player will still be able to enjoy the highlights from the show’s run through a story mode. There is still an AI and local multiplayer fighting mode. You’ll have access to training, you’ll have an arcade mode and you’ll have your unlockables to gather throughout the run. However, all these modes depend on fun and fluid battle mechanics. Something that this game seems to forget was essential.
The combat for this game is just downright dull. You have access to Ki blasts, punches kicks and a range of other powers. However, despite this, the combat feels repetitive, without the same action-packed flair that other games in the series have in abundance. Plus, the scale feels limited compared to other games. You can’t launch into the air with careless abandon, for example, a staple of the DB fighting game experience.
Then moving onto the presentation of the title. In terms of the overall look, this game looks basic. The animations are poorly rendered. The assets, models and backdrops all look rough around the edges. Plus, the arenas that the player will battle in are nothing new. Every single one is just a much more underwhelming version of a past arena. Something that is more than enough to leave a sour taste in fan’s mouths.
Then while we are picking apart the level design, why is there aspects of this game that aren’t centred around kicking the living daylights out of other characters. This isn’t Yakuza, there is little to no place for minigames.
However, if you are going to have the gumption to include such things in a DB game, you need to be sure that they hit all the right notes. However, when put under the microscope, these games are just cheap and unnecessary additions that only cement this game as a truly forgettable DB title.
Overall, Dragonball Z: Infinite World makes bold claims about being the best of the Budokai titles. However, in reality, it isn’t even one of the average DB titles. This game is just plain disappointing and that is reflected in the fan opinions regarding this game. We appreciate the intention of the title and the decision to keep the format familiar. However, that is where the praise for this game ends. There are far better options within the illustrious series of DB games to choose from. So do yourself a favour and play one of those instead.
Pros:Includes the usual game modesPlenty of content to play through
Cons:Lack lustre presentationCombat lacks its usual charmMini-games were a regrettable choice